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One Room Down.

Its been a while since I started working on Steampunk Depths. It feels strange too know that anyone wandering the internet may stumble upon my work. Today I just want to let you know that the AI coding for the three announced enemies - Turret, Hopper, and Panic Ball - are done. I found the Hoppers ability to avoid damage while moving surprisingly much more fun than I thought. I also stumbled upon a environmental tutorial for the turrets. This inspired me to try even harder to keep this game free of

 
 
 

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